Dan Eriksson

Technical Game Designer

With 7+ years of industry experience I am proficient in the full game development cycle from concept to production to post-release.

I am tool-agnostic. With my broad general experience I'm comfortable using a variety of tools and can quickly learn the specifics of the ones best suited for our needs.

I have a flexible skill-set ranging from game design, writing, interface design, to code, graphical design and community contact. What skills and tools I use depends on our goal. This adaptability has helped me handle many problems and situations in my career with success, and also makes me particularly suited for smaller game development teams where I can take on a wider role.

Diversity, inclusion and challenging norms and expectations has always been important to me. This shines through in almost everything I do in game development, from the most obvious things like equal gender representation in writing and character designs, to being pedagogical towards both players and fellow team-members, and writing code and documentation with the intention of it being read and understood by others of varying levels of skill and insight in the subject.

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